Valve hammer editor 3.5 book11/9/2022 ![]() For example it calculates the light comming into the players eyes, and simulates the reaction of a human eye. Darthkillyou 03:23, 2 December 2007 (UTC)įinaly, Anyone add some info about HDR and hammer? sounds more like areaportals, or due to the name, visleafs. Think maybe he means VisGroups, which is simply a tool for creating and managing content layers. this can also be used as an weapon against the wallhackers (CSS cheat) since it's not rendered, they cant see it. (Please note: mat_wireframe is used for testing, if you use this command you will see that the engine does only render the zones of your choise. For example: A player inside this block can see everythin in here, and everythin in that block over there, but he can't see whats in this VisZone. the mapper can then assign data to the block. A viszone is a block, with the viszone texture (blue if I'm right.). Viszones is, like the nodraw texture, to stop the engine from rendering it. Without the NODRAW texture, the face WILL be rendered, just in case the player SOMEHOW gets there (which we have already established as impossible)Īnd, can sumone add why were using VisZones, or whatever theyre called? (A Leak error, for example) The NODRAW texture is used to mark a face that is within the player's PVS, yet is in a position where it is impossible for the player to see. Yes, the engine draws everything if the VIS stage is somehow skipped. The engine draws every surface ONLY if the surface(s) in question is within the player's PVS (Potential Visibility Set) which is calculated by the VIS compiling stage. Because the engine draws everything, even if you cant see it. The nodraw texture is used to tell the engine not to draw that surface. 72.192.237.134 15:58, 14 July 2006 (UTC)Ismail Compiling Ĭan someone write something about the compiling time? I don't know where to put it.Ĭompiling a bsp file with no visual stuff takes about 5-10 seconds, while a map normal map with lights, HDR and all that can take up to 3 hours.Īlso, can someone add information about the nodraw texture. Early versions of Worldcraft were free to distribute (at least the non-paid version) so if any site has those up for download, they could kind of be under see also links. ![]() ![]() Also, looking for Worldcraft redirects here, so there should be some information on the Worldcraft that was, at least historically. ![]() Yes, they did buy the software and the developer, but at first it was still "Worldcraft" and still supported any Quake engine game. You will also be hard pressed to find the orignal editor now days as well. Though the orignal 1.0 relase was made for Quake based games, everything after it has been for Valve products.
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